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@ -32,7 +32,7 @@ export default class Parallax extends React.Component{
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window.addEventListener("resize", this.handleResize);
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window.addEventListener("scroll", this.handleScroll);
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if( this.props.image ){
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if (this.props.image){
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this._loading = true
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this.setState({ url: this.props.image, image: false, loading: true })
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this.loadImage( this.props.image )
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@ -46,6 +46,10 @@ export default class Parallax extends React.Component{
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}
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}
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)
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} else {
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this._loaded = true
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this.state.image = false
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this.updateCanvas()
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}
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}
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@ -66,7 +70,7 @@ export default class Parallax extends React.Component{
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this._loading = false
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this._loaded = true
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this.setState({ url: nextProps.image, image: response, loading: false })
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this.updateCanvas( response )
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this.updateCanvas(response)
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}
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}
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)
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@ -74,22 +78,22 @@ export default class Parallax extends React.Component{
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}
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handleResize(e){
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if( this._loaded ){
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this.updateCanvas( this.state.image );
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if (this._loaded){
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this.updateCanvas(this.state.image)
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}
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}
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handleScroll(e){
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// this DOES work, but is in no way high-performing and only on Firefox
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if( this._loaded ){
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if (this._loaded){
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this.setState(
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{ scrollTop: window.scrollY },
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this.updateCanvas( this.state.image )
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this.updateCanvas(this.state.image)
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)
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}
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}
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loadImage( url ){
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loadImage(url){
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return new Promise( (resolve, reject) => {
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var imageObject = new Image()
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@ -109,11 +113,11 @@ export default class Parallax extends React.Component{
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})
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}
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updateCanvas( image ){
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updateCanvas(image = false){
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console.log(image)
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var canvasWidth = $('.parallax').outerWidth();
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var canvasHeight = $('.parallax').outerHeight();
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if( this.state.canvas.width != canvasWidth || this.state.canvas.height != canvasHeight ){
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if (this.state.canvas.width != canvasWidth || this.state.canvas.height != canvasHeight){
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this.setState({
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canvas: {
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width: canvasWidth,
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@ -124,40 +128,56 @@ export default class Parallax extends React.Component{
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this.renderCanvas( image );
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}
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renderCanvas( image = false ){
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if (!image) return null
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renderCanvas(image = false){
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let self = this;
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var canvasDOM = document.getElementById('parallax-canvas');
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var context = canvasDOM.getContext('2d');
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// zoom image to fill canvas, widthwise
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if( image.width < this.state.canvas.width || image.width > this.state.canvas.width ){
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var scale = this.state.canvas.width / image.width;
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image.width = image.width * scale;
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image.height = image.height * scale;
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}
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// now check for fill heightwise, and zoom in if necessary
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if( image.height < this.state.canvas.height ){
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var scale = this.state.canvas.height / image.height;
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image.width = image.width * scale;
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image.height = image.height * scale;
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}
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// figure out where we want the image to be, based on scroll position
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var percent = Math.round( self.state.scrollTop / this.state.canvas.height * 100 );
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var position = Math.round( (this.state.canvas.height / 2) * (percent/100) ) - 100;
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image.x = ( this.state.canvas.width / 2 ) - ( image.width / 2 );
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image.y = ( ( this.state.canvas.height / 2 ) - ( image.height / 2 ) ) + ( ( percent / 100 ) * 100);
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var canvasDOM = document.getElementById('parallax-canvas')
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var context = canvasDOM.getContext('2d')
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// actually draw the image on the canvas
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context.drawImage(image.object, image.x, image.y, image.width, image.height)
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// Fill the background with mid-gret
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context.beginPath()
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context.rect(0, 0, this.state.canvas.width, this.state.canvas.height)
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context.fillStyle = "#a3a19f"
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context.fill()
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// now update our component
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self.setState({ image: image });
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if (image){
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// zoom image to fill canvas, widthwise
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if( image.width < this.state.canvas.width || image.width > this.state.canvas.width ){
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var scale = this.state.canvas.width / image.width;
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image.width = image.width * scale;
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image.height = image.height * scale;
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}
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// now check for fill heightwise, and zoom in if necessary
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if( image.height < this.state.canvas.height ){
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var scale = this.state.canvas.height / image.height;
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image.width = image.width * scale;
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image.height = image.height * scale;
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}
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// figure out where we want the image to be, based on scroll position
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var percent = Math.round( self.state.scrollTop / this.state.canvas.height * 100 );
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var position = Math.round( (this.state.canvas.height / 2) * (percent/100) ) - 100;
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image.x = ( this.state.canvas.width / 2 ) - ( image.width / 2 );
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image.y = ( ( this.state.canvas.height / 2 ) - ( image.height / 2 ) ) + ( ( percent / 100 ) * 100);
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// Actually draw the image on the canvas
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context.drawImage(image.object, image.x, image.y, image.width, image.height)
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// now update our component
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self.setState({ image: image });
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}
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// Construct a gradient overlay
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context.rect(0, 0, this.state.canvas.width, this.state.canvas.height)
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let gradient = context.createLinearGradient(0, 0, 0, this.state.canvas.height)
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gradient.addColorStop(0, 'rgba(38,39,40,0)')
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gradient.addColorStop(0.9, 'rgba(38,39,40,1)')
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context.fillStyle = gradient
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// And now drop it into place
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context.fill()
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}
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render(){
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