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Iris/src/js/components/Parallax.js

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import React, { PropTypes } from 'react'
export default class Parallax extends React.Component{
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constructor(props){
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super(props);
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this._loading = false
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this._loaded = false
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this.state = {
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scrollTop: 0,
windowWidth: 0,
windowHeight: 0,
canvas: {
width: 0,
height: 0
},
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image: {},
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loading: false,
url: false
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}
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// we need to manually bind this as eventListener doesn't work with anonymous functions
this.handleResize = this.handleResize.bind(this);
this.handleScroll = this.handleScroll.bind(this);
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}
componentDidMount(){
this._mounted = true;
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window.addEventListener("resize", this.handleResize);
window.addEventListener("scroll", this.handleScroll);
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if (this.props.image){
this._loading = true;
this.setState({url: this.props.image, image: false, loading: true});
this.loadImage(this.props.image)
.then(
response => {
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if (this._mounted){
this._loading = false;
this._loaded = true;
this.setState({url: this.props.image, image: response, loading: false});
this.updateCanvas(response);
}
}
)
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} else {
this._loaded = true;
this.state.image = false;
this.updateCanvas();
}
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}
componentWillUnmount(){
this._mounted = false;
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window.removeEventListener("resize", this.handleResize);
window.removeEventListener("scroll", this.handleScroll);
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}
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componentWillReceiveProps(nextProps){
if ((!this.state.url || nextProps.image != this.state.url ) && !this._loading && nextProps.image){
this._loading = true;
this.setState({ url: nextProps.image, image: false, loading: true });
this.loadImage(nextProps.image)
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.then(
response => {
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if (this._mounted){
this._loading = false;
this._loaded = true;
this.setState({ url: nextProps.image, image: response, loading: false });
this.updateCanvas(response);
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}
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}
)
}
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}
handleResize(e){
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if (this._loaded){
this.updateCanvas(this.state.image);
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}
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}
handleScroll(e){
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// this DOES work, but is in no way high-performing and only on Firefox
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if (this._loaded){
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this.setState(
{scrollTop: window.scrollY},
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this.updateCanvas(this.state.image)
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)
}
}
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loadImage(url){
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return new Promise((resolve, reject) => {
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var imageObject = new Image();
imageObject.src = url;
// This seems to prevent Dirble images from loading.
// Other domains don't seem to mind any more, so perhaps we can remove for good.
// TODO: Re-test the nature of crossorigin images
// imageObject.crossOrigin = 'anonymous';
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imageObject.onload = function(){
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var image = {
width: imageObject.naturalWidth,
height: imageObject.naturalHeight,
original_width: imageObject.naturalWidth,
original_height: imageObject.naturalHeight,
object: imageObject
}
resolve(image);
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}
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})
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}
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updateCanvas(image = false){
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var canvasWidth = $('.parallax').outerWidth();
var canvasHeight = $('.parallax').outerHeight();
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if (this.state.canvas.width != canvasWidth || this.state.canvas.height != canvasHeight){
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this.setState({
canvas: {
width: canvasWidth,
height: canvasHeight
}
})
}
this.renderCanvas(image);
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}
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renderCanvas(image = false){
let self = this;
var canvasDOM = document.getElementById('parallax-canvas')
var context = canvasDOM.getContext('2d')
// Fill the background with mid-grey
context.beginPath();
context.rect(0, 0, this.state.canvas.width, this.state.canvas.height);
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switch (this.props.theme){
case 'light':
context.fillStyle = "#EDEDED";
break;
case 'dark':
default:
context.fillStyle = "#121212";
}
context.fill();
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if (image && !self.state.loading){
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// zoom image to fill canvas, widthwise
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if (image.width < this.state.canvas.width || image.width > this.state.canvas.width){
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var scale = this.state.canvas.width / image.width;
image.width = image.width * scale;
image.height = image.height * scale;
}
// now check for fill heightwise, and zoom in if necessary
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if (image.height < this.state.canvas.height){
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var scale = this.state.canvas.height / image.height;
image.width = image.width * scale;
image.height = image.height * scale;
}
// figure out where we want the image to be, based on scroll position
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var percent = Math.round(self.state.scrollTop / this.state.canvas.height * 100 );
var position = Math.round((this.state.canvas.height / 2) * (percent/100) ) - 100;
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image.x = (this.state.canvas.width / 2 ) - (image.width / 2 );
image.y = ((this.state.canvas.height / 2 ) - (image.height / 2 ) ) + ((percent / 100 ) * 100);
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// Actually draw the image on the canvas
context.drawImage(image.object, image.x, image.y, image.width, image.height);
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// now update our component
self.setState({ image: image });
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}
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// Construct a gradient overlay
context.rect(0, 0, this.state.canvas.width, this.state.canvas.height);
let gradient = context.createLinearGradient(0, 0, 0, this.state.canvas.height);
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switch (this.props.theme){
case 'light':
gradient.addColorStop(0.5, 'rgba(24,24,24,0)');
gradient.addColorStop(0.9, 'rgba(24,24,24,0.6)');
break;
case 'dark':
default:
gradient.addColorStop(0, 'rgba(24,24,24,0)');
gradient.addColorStop(0.9, 'rgba(24,24,24,1)');
}
context.fillStyle = gradient;
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// And now drop it into place
context.fill();
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}
render(){
return (
<div className={this.props.blur ? "parallax blur" : "parallax"}>
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<canvas
id="parallax-canvas"
className={!this.state.loading ? 'loaded' : null}
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width={this.state.canvas.width}
height={this.state.canvas.height}>
</canvas>
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</div>
);
}
}