Files
Iris/src/js/components/Parallax.js
James Barnsley 47b6009ec3 Discover sections
2016-10-26 16:55:47 +13:00

159 lines
4.2 KiB
JavaScript
Executable File

import React, { PropTypes } from 'react'
import * as helpers from '../helpers'
export default class Parallax extends React.Component{
constructor(props) {
super(props);
this.state = {
scrollTop: 0,
windowWidth: 0,
windowHeight: 0,
canvas: {
width: 0,
height: 0
},
image: {},
loaded: false
}
// we need to manually bind this as eventListener doesn't work with anonymous functions
this.handleResize = this.handleResize.bind(this);
}
componentDidMount(){
var url = helpers.SizedImages( this.props.images ).huge;
this.loadImage( url )
.then(
response => {
this.setState({ image: response, loaded: true })
this.updateCanvas( response )
}
)
window.addEventListener("resize", this.handleResize);
}
componentWillUnmount() {
window.removeEventListener("resize", this.handleResize);
}
handleResize(){
this.updateCanvas( this.state.image );
}
loadImage( url ){
return new Promise( (resolve, reject) => {
var imageObject = new Image();
imageObject.src = url;
imageObject.onload = function(){
var image = {
width: imageObject.naturalWidth,
height: imageObject.naturalHeight,
original_width: imageObject.naturalWidth,
original_height: imageObject.naturalHeight,
object: imageObject
}
resolve( image )
}
})
}
updateCanvas( image ){
var canvasWidth = $('.parallax').outerWidth();
var canvasHeight = $('.parallax').outerHeight();
if( this.state.canvas.width != canvasWidth || this.state.canvas.height != canvasHeight ){
this.setState({
canvas: {
width: canvasWidth,
height: canvasHeight
}
})
}
this.renderCanvas( image );
}
renderCanvas( image ){
let self = this;
var canvasDOM = document.getElementById('parallax-canvas');
var context = canvasDOM.getContext('2d');
// zoom image to fill canvas, widthwise
if( image.width < this.state.canvas.width || image.width > this.state.canvas.width ){
var scale = this.state.canvas.width / image.width;
image.width = image.width * scale;
image.height = image.height * scale;
}
// now check for fill heightwise, and zoom in if necessary
if( image.height < this.state.canvas.height ){
var scale = this.state.canvas.height / image.height;
image.width = image.width * scale;
image.height = image.height * scale;
}
// figure out where we want the image to be, based on scroll position
var percent = Math.round( self.state.scrollTop / this.state.canvas.height * 100 );
var position = Math.round( (this.state.canvas.height / 2) * (percent/100) ) - 100;
image.x = ( this.state.canvas.width / 2 ) - ( image.width / 2 );
image.y = ( ( this.state.canvas.height / 2 ) - ( image.height / 2 ) ) + ( ( percent / 100 ) * 100);
// actually draw the image on the canvas
context.drawImage(image.object, image.x, image.y, image.width, image.height);
// now update our component
self.setState({ image: image });
// poll for scroll changes
/*
var animateInterval = $interval(
function(){
window.requestAnimationFrame(function( event ){
var bannerPanel = $(document).find('.intro');
// if we've scrolled or resized
if(
state.scrollTop != $(document).scrollTop() ||
state.windowWidth != $(window).width() ||
state.windowHeight != $(window).height() ){
// update our state
state.scrollTop = $(document).scrollTop();
state.windowWidth = $(window).width();
state.windowHeight = $(window).height();
var bannerHeight = bannerPanel.outerHeight();
// and if we're within the bounds of our document
// this helps prevent us animating when the objects in question are off-screen
if( state.scrollTop < bannerHeight ){
positionArtistBackground( image );
}
}
});
},
10
);*/
}
render(){
return (
<div className="parallax">
<canvas
id="parallax-canvas"
className={ this.state.loaded ? 'loaded' : null }
width={this.state.canvas.width}
height={this.state.canvas.height}>
</canvas>
</div>
);
}
}