Files
Iris/src/js/components/Parallax.js
2017-01-20 13:27:49 +13:00

174 lines
4.6 KiB
JavaScript
Executable File

import React, { PropTypes } from 'react'
export default class Parallax extends React.Component{
constructor(props) {
super(props);
this._loading = false
this._loaded = false
this.state = {
scrollTop: 0,
windowWidth: 0,
windowHeight: 0,
canvas: {
width: 0,
height: 0
},
image: {},
loading: false,
url: false
}
// we need to manually bind this as eventListener doesn't work with anonymous functions
this.handleResize = this.handleResize.bind(this);
this.handleScroll = this.handleScroll.bind(this);
}
componentDidMount(){
this._mounted = true
window.addEventListener("resize", this.handleResize);
window.addEventListener("scroll", this.handleScroll);
if( this.props.image ){
this._loading = true
this.setState({ url: this.props.image, image: false, loading: true })
this.loadImage( this.props.image )
.then(
response => {
if( this._mounted ){
this._loading = false
this._loaded = true
this.setState({ url: this.props.image, image: response, loading: false })
this.updateCanvas( response )
}
}
)
}
}
componentWillUnmount(){
this._mounted = false
window.removeEventListener("resize", this.handleResize);
window.removeEventListener("scroll", this.handleScroll);
}
componentWillReceiveProps( nextProps ){
if( ( !this.state.url || nextProps.image != this.state.url ) && !this._loading && nextProps.image ){
this._loading = true
this.setState({ url: nextProps.image, image: false, loading: true })
this.loadImage( nextProps.image )
.then(
response => {
if( this._mounted ){
this._loading = false
this._loaded = true
this.setState({ url: nextProps.image, image: response, loading: false })
this.updateCanvas( response )
}
}
)
}
}
handleResize(e){
if( this._loaded ){
this.updateCanvas( this.state.image );
}
}
handleScroll(e){
// this DOES work, but is in no way high-performing and only on Firefox
if( this._loaded ){
this.setState(
{ scrollTop: window.scrollY },
this.updateCanvas( this.state.image )
)
}
}
loadImage( url ){
return new Promise( (resolve, reject) => {
var imageObject = new Image();
imageObject.src = url;
imageObject.onload = function(){
var image = {
width: imageObject.naturalWidth,
height: imageObject.naturalHeight,
original_width: imageObject.naturalWidth,
original_height: imageObject.naturalHeight,
object: imageObject
}
resolve( image )
}
})
}
updateCanvas( image ){
var canvasWidth = $('.parallax').outerWidth();
var canvasHeight = $('.parallax').outerHeight();
if( this.state.canvas.width != canvasWidth || this.state.canvas.height != canvasHeight ){
this.setState({
canvas: {
width: canvasWidth,
height: canvasHeight
}
})
}
this.renderCanvas( image );
}
renderCanvas( image = false ){
if (!image) return null
let self = this;
var canvasDOM = document.getElementById('parallax-canvas');
var context = canvasDOM.getContext('2d');
// zoom image to fill canvas, widthwise
if( image.width < this.state.canvas.width || image.width > this.state.canvas.width ){
var scale = this.state.canvas.width / image.width;
image.width = image.width * scale;
image.height = image.height * scale;
}
// now check for fill heightwise, and zoom in if necessary
if( image.height < this.state.canvas.height ){
var scale = this.state.canvas.height / image.height;
image.width = image.width * scale;
image.height = image.height * scale;
}
// figure out where we want the image to be, based on scroll position
var percent = Math.round( self.state.scrollTop / this.state.canvas.height * 100 );
var position = Math.round( (this.state.canvas.height / 2) * (percent/100) ) - 100;
image.x = ( this.state.canvas.width / 2 ) - ( image.width / 2 );
image.y = ( ( this.state.canvas.height / 2 ) - ( image.height / 2 ) ) + ( ( percent / 100 ) * 100);
// actually draw the image on the canvas
context.drawImage(image.object, image.x, image.y, image.width, image.height)
// now update our component
self.setState({ image: image });
}
render(){
return (
<div className="parallax">
<canvas
id="parallax-canvas"
className={ !this.state.loading ? 'loaded' : null }
width={this.state.canvas.width}
height={this.state.canvas.height}>
</canvas>
</div>
);
}
}