import React from 'react'; import { connect } from 'react-redux'; import { bindActionCreators } from 'redux'; import Link from './Link'; import ProgressSlider from './Fields/ProgressSlider' import VolumeControl from './Fields/VolumeControl' import MuteControl from './Fields/MuteControl' import OutputControl from './Fields/OutputControl' import Dater from './Dater' import ArtistSentence from './ArtistSentence' import Thumbnail from './Thumbnail' import Icon from './Icon' import * as helpers from '../helpers' import * as uiActions from '../services/ui/actions' import * as coreActions from '../services/core/actions' import * as mopidyActions from '../services/mopidy/actions' class PlaybackControls extends React.Component{ constructor(props){ super(props) this.stream = null; this.state = { expanded: false, current_track: null, transition_track: null, transition_direction: null } } componentDidMount(){ if (this.props.http_streaming_enabled){ // Bust our cache, and by consequence, play our stream this.props.coreActions.cachebustHttpStream(); } if (this.props.current_track){ this.setState({current_track: this.props.current_track}); } } playStream(props = this.props){ if (!this.stream){ this.stream = new Audio(); } else { this.stream.src = null; } if (!props.http_streaming_enabled || !props.http_streaming_url){ return false; } this.stream.src = props.http_streaming_url+"?cb="+props.http_streaming_cachebuster; this.stream.muted = props.http_streaming_mute; this.stream.volume = props.http_streaming_volume / 100; this.stream.play(); console.log("Playing stream: "+this.stream.src); } componentWillReceiveProps(nextProps){ // Cachebuster changed // This happens when playback changes, so that the stream is "new", rather // than the original stream. This prevents the browser cache from starting // the stream right from the beginning (which could be hours of continuous playback). if (this.props.http_streaming_cachebuster !== nextProps.http_streaming_cachebuster){ this.playStream(nextProps); } // Just been enabled if (!this.props.http_streaming_enabled && nextProps.http_streaming_enabled){ this.playStream(nextProps); } if (this.stream){ // Just been muted if (this.props.http_streaming_mute !== nextProps.http_streaming_mute){ this.stream.muted = nextProps.http_streaming_mute; } // Just had volume changed if (this.props.http_streaming_volume !== nextProps.http_streaming_volume){ this.stream.volume = nextProps.http_streaming_volume / 100; } // Just been disabled if (!nextProps.http_streaming_enabled){ this.stream = null; } } // Started a track or changed to no track if ((!this.props.current_track && nextProps.current_track) || (this.props.current_track && !nextProps.current_track)){ this.setState({current_track: nextProps.current_track}); } // Direct swap-out of a track (with no 'null' intermediate state) // This is precautionary and I've never been able to trigger it, but it's a good safety if (this.props.current_track && nextProps.current_track && this.props.current_track.uri !== nextProps.current_track.uri){ this.setState({current_track: nextProps.current_track}); } // Images have just loaded // A bit niggly to have to deeply check this... if (this.props.current_track && nextProps.current_track){ if ((this.props.current_track.images && !nextProps.current_track.images) || (!this.props.current_track.images && nextProps.current_track.images)){ this.setState({current_track: nextProps.current_track}); } } } handleTouchStart(e){ var target = $(e.target); var timestamp = Math.floor(Date.now()); // Save touch start details this.start_time = timestamp; this.start_position = { x: e.touches[0].clientX } return false; } handleTouchEnd(e){ var target = $(e.target); var timestamp = Math.floor(Date.now()); var tap_distance_threshold = 10; // Max distance (px) between touchstart and touchend to qualify as a tap var tap_time_threshold = 200; // Max time (ms) between touchstart and touchend to qualify as a tap var end_position = { x: e.changedTouches[0].clientX } // Too long between touchstart and touchend if (this.start_time + tap_time_threshold < timestamp){ return false; } // Make sure there's enough distance between start and end before we handle // this event as a 'tap' if (this.start_position.x + tap_distance_threshold > end_position.x && this.start_position.x - tap_distance_threshold < end_position.x){ // Scroll to top (without smooth_scroll) helpers.scrollTo(null, false); this.props.history.push('/queue'); } else { // Swipe to the left = previous track if (this.start_position.x < end_position.x){ this.setTransition('previous'); this.props.mopidyActions.previous(); // Swipe to the right = skip track } else if (this.start_position.x > end_position.x){ this.setTransition('next'); this.props.mopidyActions.next(); } } this.end_time = timestamp; e.preventDefault(); } setTransition(direction){ this.setState({ current_track: null, transition_track: this.state.current_track, transition_direction: direction }); // Allow time for the animation to complete, then remove // the transitioning track from state var self = this; setTimeout(() => { this.setState({ transition_track: null, transition_direction: null }); }, 250 ); } renderPlayButton(){ var button = if (this.props.play_state == 'playing'){ button = } return button; } renderConsumeButton(){ var button = if (this.props.consume){ button = } return button; } renderRandomButton(){ var button = if (this.props.random){ button = } return button; } renderRepeatButton(){ var button = if (this.props.repeat){ button = } return button; } render(){ var images = false if (this.state.current_track && this.state.current_track.images){ images = this.state.current_track.images } return (