import React from 'react'; import { connect } from 'react-redux'; import { bindActionCreators } from 'redux'; import Link from './Link'; import ProgressSlider from './Fields/ProgressSlider'; import VolumeControl from './Fields/VolumeControl'; import MuteControl from './Fields/MuteControl'; import OutputControl from './Fields/OutputControl'; import Dater from './Dater'; import LinksSentence from './LinksSentence'; import Thumbnail from './Thumbnail'; import Icon from './Icon'; import Stream from './Stream'; import { scrollTo } from '../util/helpers'; import * as uiActions from '../services/ui/actions'; import * as coreActions from '../services/core/actions'; import * as mopidyActions from '../services/mopidy/actions'; class PlaybackControls extends React.Component { constructor(props) { super(props); this.stream = null; this.state = { expanded: false, current_track: null, transition_track: null, transition_direction: null, }; } static getDerivedStateFromProps({ current_track }, state) { return { ...state, current_track, }; } handleTouchStart = (e) => { const { touch_enabled } = this.props; if (!touch_enabled) return; const timestamp = Math.floor(Date.now()); // Save touch start details this.start_time = timestamp; this.start_position = { x: e.touches[0].clientX, }; return false; } handleTouchEnd = (e) => { const { touch_enabled } = this.props; if (!touch_enabled) return; const timestamp = Math.floor(Date.now()); const tap_distance_threshold = 10; // Max distance (px) between touchstart and touchend to qualify as a tap const tap_time_threshold = 200; // Max time (ms) between touchstart and touchend to qualify as a tap const end_position = { x: e.changedTouches[0].clientX, }; // Too long between touchstart and touchend if (this.start_time + tap_time_threshold < timestamp) { return false; } // Make sure there's enough distance between start and end before we handle // this event as a 'tap' if (this.start_position.x + tap_distance_threshold > end_position.x && this.start_position.x - tap_distance_threshold < end_position.x) { // Scroll to top (without smooth_scroll) scrollTo(null, false); this.props.history.push('/queue'); } else { // Swipe to the left = previous track if (this.start_position.x < end_position.x) { this.setTransition('previous'); this.props.mopidyActions.previous(); // Swipe to the right = skip track } else if (this.start_position.x > end_position.x) { this.setTransition('next'); this.props.mopidyActions.next(); } } this.end_time = timestamp; e.preventDefault(); } setTransition(direction) { this.setState({ transition_track: this.state.current_track, transition_direction: direction, }); // Allow time for the animation to complete, then remove // the transitioning track from state setTimeout(() => { this.setState({ transition_track: null, }); }, 250); } renderPlayButton() { let button = ; if (this.props.play_state == 'playing') { button = ; } return button; } renderConsumeButton() { let button = ( ); if (this.props.consume) { button = ( ); } return button; } renderRandomButton() { let button = ( ); if (this.props.random) { button = ( ); } return button; } renderRepeatButton() { let button = ( ); if (this.props.repeat) { button = ( ); } return button; } render() { const { next_track, touch_enabled, time_position, } = this.props; const { current_track, expanded, transition_track, transition_direction, } = this.state; return (