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Iris/src/js/components/Parallax.js

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import React, { PropTypes } from 'react'
import * as helpers from '../helpers'
export default class Parallax extends React.Component{
constructor(props) {
super(props);
this.state = {
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scrollTop: 0,
windowWidth: 0,
windowHeight: 0,
source: {},
canvas: {
width: 0,
height: 0
},
image: {}
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}
}
componentDidMount(){
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this.loadImage( helpers.SizedImages( this.props.images ).huge )
.then(
response => this.setState({ image: response, source: {} })
)
this.updateCanvas()
$(window).resize(() => this.updateCanvas());
}
loadImage( url ){
return new Promise( (resolve, reject) => {
var imageObject = new Image();
imageObject.src = url;
imageObject.onload = function(){
resolve( imageObject )
}
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})
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}
updateCanvas(){
var canvasWidth = $('.parallax').outerWidth();
var canvasHeight = $('.parallax').outerHeight();
if( this.state.canvas.width != canvasWidth || this.state.canvas.height != canvasHeight ){
this.setState({
canvas: {
width: canvasWidth,
height: canvasHeight
}
})
}
console.log( this.state );
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}
update(){
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let self = this;
var parallax = $('.parallax');
var canvasDOM = document.getElementById('parallax-canvas');
var context = canvasDOM.getContext('2d');
var image = {};
Object.assign(image, self.state.source);
// set our canvas dimensions (if necessary)
var canvasWidth = $('#parallax-canvas').outerWidth();
var canvasHeight = $('#parallax-canvas').outerHeight();
if( context.canvas.width != canvasWidth || context.canvas.height != canvasHeight ){
context.canvas.width = canvasWidth;
context.canvas.height = canvasHeight;
}
// zoom image to fill canvas, widthwise
if( image.width < canvasWidth || image.width > canvasWidth ){
var scale = canvasWidth / image.width;
image.width = image.width * scale;
image.height = image.height * scale;
}
// now check for fill heightwise, and zoom in if necessary
if( image.height < canvasHeight ){
var scale = canvasHeight / image.height;
image.width = image.width * scale;
image.height = image.height * scale;
}
// figure out where we want the image to be, based on scroll position
var percent = Math.round( self.state.scrollTop / canvasHeight * 100 );
var position = Math.round( (canvasHeight / 2) * (percent/100) ) - 100;
image.x = ( canvasWidth / 2 ) - ( image.width / 2 );
image.y = ( ( canvasHeight / 2 ) - ( image.height / 2 ) ) + ( ( percent / 100 ) * 100);
// actually draw the image on the canvas
context.drawImage(imageObject, image.x, image.y, image.width, image.height);
self.setState({ image: image });
// poll for scroll changes
/*
var animateInterval = $interval(
function(){
window.requestAnimationFrame(function( event ){
var bannerPanel = $(document).find('.intro');
// if we've scrolled or resized
if(
state.scrollTop != $(document).scrollTop() ||
state.windowWidth != $(window).width() ||
state.windowHeight != $(window).height() ){
// update our state
state.scrollTop = $(document).scrollTop();
state.windowWidth = $(window).width();
state.windowHeight = $(window).height();
var bannerHeight = bannerPanel.outerHeight();
// and if we're within the bounds of our document
// this helps prevent us animating when the objects in question are off-screen
if( state.scrollTop < bannerHeight ){
positionArtistBackground( image );
}
}
});
},
10
);*/
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}
render(){
return (
<div className="parallax">
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<canvas id="parallax-canvas" width={this.state.canvas.width} height={this.state.canvas.height}></canvas>
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</div>
);
}
}